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Safar

Safar is a travel planning app that empowers users to customize trips, offering budget-friendly accommodation, transport, and activities for a seamless travel experience.

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Project type

Course Project

My Role

UX / UI Designer

Duration

12 weeks

Tools

Figma, Canva

*To facilitate the user experience, I have emboldened the "how" (methodology), and highlighted the "why" (reasoning / goal).

The Problem

Travelers struggle with complex booking processes and finding affordable, customized trip options within their budget.​

The Solution

Safar simplifies trip planning by offering personalized, budget-conscious recommendations for accommodation, transport, and activities.

User Research + Pain Points

In the Safar, I focused on budget-conscious individuals who seek affordable and convenient travel options. The primary user group includes working adults and families with limited time to plan their trips.

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The research revealed key pain points, such as navigating complex booking processes and finding cost-effective travel solutions, guiding the app’s design toward simplicity and user-friendliness.

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The research collected previously helped create user personas, which would be used later to lay the groundwork for the iterative process and help inform design decisions.

User Personas

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User Journey Map

By analyzing the personas and considering how the app may be used, I created a user journey map. This was done to see the improvement opportunities, as well as adding a unique value proposition.

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Problem Statement + Ideation

The work done previously to empathize with the user helped to define the problem and come up with a problem statement for our persona;

'Ali needs a simple and affordable way to plan trips that fits his budget because he wants to explore new places without overspending or compromising on preferences.'

For ideation, I used the "How might we" method to brainstorm ideas quickly for possible solutions to common user problems. The following questions were formed:

How might we

  • Offer personalized trip recommendations within a budget?

  • Simplify trip planning while offering complete options like transport and accommodation?

  • Ensure real-time pricing and availability updates for users?

Usabilty Studies

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After the high-fidelity prototype was made, I conducted the first round of testing through unmoderated usability studies with 5 participants.

 

The findings from this research would then help to make iterations based on feedback. 

Wireframes

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Lo-fi Mockups and prototyping

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Design Itrations

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New Screen

New Screen

New Screen

Users struggled with poor contrast, now text and visuals are more accessible.

Text-heavy layout was less engaging, images add context and increase interaction.

Users had difficulty understanding icons, now they are clearer and clear navigation.

When converting wireframe screens to digital mockups, I used Gestalt Principles to make the app easier to understand and navigate. 

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Following the design, I turned the wireframes into a lo-fi prototype to conduct user testing and bring the final result closer. 

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You can view the prototype here.

Final mock-ups

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Clickable prototype

​The clickable prototype has been provided here for an understanding of the app navigation;

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  • The app here is just a demo version, so it has a few sample screens, and not all the buttons can be clicked.​

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  • Click on the blue highlighted regions if you are unsure what to select.​

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  • The screen can be enlarged by pressing on the full-screen icon at the top right corner of the prototype.

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Accessibility Considerations

  • Consistent visual hierarchy enhances scannability, guiding users to essential content quickly and efficiently.

  • High contrast between text and background ensures readability, adhering to the principle of visual clarity.

  • Large, tappable buttons improve touchpoint accuracy, enhancing usability for diverse user needs and devices.

  • Simplified navigation follows the 'Recognition Over Recall' principle, reducing cognitive load for all users.

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